The rate or progress for Virtual Reality is indeed stunning. So too is the commercialization of products, services and potential applications. For instance researchers, teachers, virtual reality politicians and innovators are always stacked with projects that need a Virtual Reality Technicians skill sets to the audience, customer or funding groups better visualize.
Of course as things move forward much faster standardization is also coming to a head. Many VR consultants and leading edge thinkers speak of granularity, verbs and software programming methodologies, but none are completely certain that is how things will work in the future in VR, yet we all see this is the push. It is amazing all the competing VR standards, theories and directions the market place is working with now. It is pretty insightful and although 4 years old now is pretty much on the money.
One of the reasons I make this statement is because someone mentioned in an article about the slicing of food on the kitchen in virtual reality and the sound of the knife in EOX (basically that is surround-a-sound) and the granularity (individual animated pixels) dividing the object and yes all that is good for action sequences, explosions, car crashes in video games, VR Life II type things and such, or simulators for training, but there is an issue with combinations of multiple scenarios, with AI and the size of the program, current bandwidth, storage devices, etc.
We can talk all about the future as the VR Technicians see it and we can discuss all the applications for Government, Military, Business, Healthcare, Earth Sciences, Space, Training, Psychology, Sports, Sex, Politics, Distance Learning, Sales or V-travel and yet in the end a standard is needed so that the theories, methods and philosophies can all be on the same page to move the ball down the field and attract the capital needed to bring the VR World into a blurred reality with the real world and to make a profit in doing so. ROI is what the real world is about.